Commit cc17fbe2 authored by Delisa Mason's avatar Delisa Mason

feat: Add template generators

* Add template for maps, using 16x16 tiles
* Hide template directory on *nix
parent 34f13265
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" tiledversion="1.1.3" orientation="orthogonal" renderorder="right-down" width="60" height="60" tilewidth="16" tileheight="16" infinite="0" nextobjectid="1">
<layer name="Background" width="60" height="60">
<data encoding="csv">
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</data>
</layer>
</map>
all: build
build:
.PHONY: build add-map add-state add-system help
build: ## Build and run the project
@love .
help: ## Show help text
@grep -E '^[a-zA-Z_-]+:.*?## .*$$' $(MAKEFILE_LIST) | sort | awk 'BEGIN {FS = ":.*?## "}; {printf "\033[36m%-30s\033[0m %s\n", $$1, $$2}'
add-map: ## Create a new map asset
ifeq ($(name),)
@$(error name is not defined. Run with `make add-map name=[value]`)
endif
@install .templates/map.tmx game/assets/maps/$(name).tmx
add-state: ## Create a new game state
ifeq ($(name),)
@$(error name is not defined. Run with `make add-state name=[value]`)
endif
@install .templates/state.lua game/states/$(name).lua
add-system: ## Create a new system
ifeq ($(name),)
@$(error name is not defined. Run with `make add-system name=[value]`)
endif
@install .templates/state.lua game/systems/$(name).lua
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