Commit 06af1190 authored by Delisa Mason's avatar Delisa Mason

docs: Add scene state description to readme

parent 2a9356f1
......@@ -28,6 +28,11 @@ in turn lists for the start input and pushes the
[`level`](game/states/level.lua) state. The core gameplay occurs in the level
The [`scene`](game/states/scene.lua) state loads and plays cutscene files. There
is an example cutscene which plays before the first level in
[`intro.scene`](game/assets/scenes/intro.scene). Cutscene files use a DSL for
defining map, sprite, image, and audio interactions as groups of animations.
## Systems
Level logic is divided into systems which manipulate game data based on input
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